Splendor of Tranquil Waters
★★★★★A scepter around which swirls pure water. In days long past, it once symbolized the highest authority over the seas.
- Weapon
- Sword
- Base ATK
- 44
- Substat
- CRIT DMG
- Version
- 4.2
Dawn and Dusk by the Lake
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 8% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 14% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 10% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 17.5% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 12% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 21% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 14% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 24.5% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
When the equipping character's current HP increases or decreases, Elemental Skill DMG dealt will be increased by 16% for 6s. Max 3 stacks. This effect can be triggered once every 0.2s. When other party members' current HP increases or decreases, the equipping character's Max HP will be increased by 28% for 6s. Max 2 stacks. This effect can be triggered once every 0.2s. The aforementioned effects can be triggered even if the wielder is off-field.
Stats
| Lv. | ATK | CRIT DMG |
|---|---|---|
| 1 | 44 | 19.2% |
| 20 | 110 | 33.9% |
| 20+ | 141 | 33.9% |
| 40 | 210 | 49.4% |
| 40+ | 241 | 49.4% |
| 50 | 275 | 57.2% |
| 50+ | 307 | 57.2% |
| 60 | 341 | 65.0% |
| 60+ | 373 | 65.0% |
| 70 | 408 | 72.7% |
| 70+ | 439 | 72.7% |
| 80 | 475 | 80.4% |
| 80+ | 506 | 80.4% |
| 90 | 542 | 88.2% |
Ascension
Phase 2
Phase 3
Phase 5
Phase 6
Total
-
Mora 225,000 -
Dross of Pure Sacred Dewdrop 5 -
Drop of Tainted Water 23 -
Transoceanic Pearl 15 -
Sublimation of Pure Sacred Dewdrop 14 -
Scoop of Tainted Water 27 -
Transoceanic Chunk 23 -
Spring of Pure Sacred Dewdrop 14 -
Newborn Tainted Hydro Phantasm 41 -
Xenochromatic Crystal 27 -
Essence of Pure Sacred Dewdrop 6